An exciting blend of city-building, exploration, and combat
We are a happily married couple and have been creating together for more than 20 years.
♥ For us, game development is the pinnacle of creativity ♥
Between us, we cover all aspects like game design, coding, concept art, 2D graphics & interface design, 3D modeling, texturing, animation, architecture & world construction, story & quest writing, music & sound design, camera work, marketing, social media and community management, and many more.
♥ We just love it ♥
We are developing the build-up game Guild of Dragons as an immersive experience in a first-person perspective. As avid gamers ourselves, we want to extend the build-up gameplay with aspects of role-playing, exploration, crafting, and combat.
Hi, I am Eva Maria.
Recognized as a freelance artist by the Austrian Ministery for Science and Art I have exhibited in over 80 galleries, art fairs, and museums worldwide.
10 years ago I switched from traditional painting styles in acrylic, oil, and mixed media to the digital genre, thus becoming a digital artist.
Instead of spatula and paintbrush, my main tools now are a graphic tablet with Affinity Designer & Photo for concept & 2D art, Zbrush for 3D modeling, Substance Painter or Quixel Mixer for texturing.
Now I focus full-time on the development of Guild of Dragons.
I have been a freelance journalist for a couple of years for a major Austrian newspaper writing art reviews and continued to use this skill in writing short stories for kids.
Writing the story and quests for our game is more complex and a lot of fun!
Additionally, I am a certified manager for advertising and market communication and also have been a part-time call-center supervisor. Therefore, Social Media and community management fall into my ballpark as well.
Back in the days, I was a brown belt in full contact karate (3rd kyu) and I love science-fiction, fantasy, and LitRPG books and swimming.
Hi, I am Claudius.
I graduated in computer science (internationally comparable with Master of Science) and have been programming since the last millennium.
I have been using the Unity game engine now for 10 years in part-time game development (mobile games and apps, PC games for trade fairs)
After 16 years I decided to quit my job as CTO of a group of companies to dedicate myself entirely to game development – where my passion lies.
Now I work full-time on the development of Guild of Dragons.
I play the piano/keyboard since the age of 10 and compose my own music. Therefore every music in the game will be an original soundtrack by me.
During my studies, I created and sold the first interactive learning software for private pilots in Austria with a fellow student. After that, I created and deployed an interactive pilot and airport briefing system for a major airline as the initial experience in building enterprise-level software.
Over the years, I have gained a lot of additional knowledge through side jobs in graphic and web design, print publishing, and working with auto-stereoscopic 3D displays.
I have 13 years of experience as a private pilot and glider pilot and love science fiction, LitRPG books, and swimming.
PLEASE STAY IN TOUCH!
We would be happy to make the best possible game together with you.