An exciting blend of city-building, exploration, and combat

The Founders

We are a happily married couple and have been creating together for more than 20 years.

For us, game development is the pinnacle of creativity 

Between us, we cover all aspects like game design, coding, concept art, 2D graphics & interface design, 3D modeling, texturing, animation, architecture & world construction, story & quest writing, music & sound design, camera work, marketing, social media and community management, and many more.

 We just love it  

We are developing the build-up game Guild of Dragons as an immersive experience in a first-person perspective. As avid gamers ourselves, we want to extend the build-up gameplay with aspects of role-playing, exploration, crafting, and combat. 

Portrait - Eva Maria Neuper

Eva Maria Neuper

Hi, I am Eva Maria.

Recognized as a freelance artist by the Austrian Ministery for Science and Art I have exhibited in over 80 galleries, art fairs, and museums worldwide.

10 years ago I switched from traditional painting styles in acrylic, oil, and mixed media to the digital genre, thus becoming a digital artist.
Instead of spatula and paintbrush, my main tools now are a graphic tablet with Affinity Designer & Photo for concept & 2D art, Zbrush for 3D modeling, Substance Painter or Quixel Mixer for texturing.

Now I focus full-time on the development of Guild of Dragons.

I have been a freelance journalist for a couple of years for a major Austrian newspaper writing art reviews and continued to use this skill in writing short stories for kids.
Writing the story and quests for our game is more complex and a lot of fun!

Additionally, I am a certified manager for advertising and market communication and also have been a part-time call-center supervisor. Therefore, Social Media and community management fall into my ballpark as well.

Back in the days, I was a brown belt in full contact karate (3rd kyu) and I love science-fiction, fantasy, and LitRPG books and swimming.

Portrait - DI Claudius Duschek

Dipl.-Ing. Claudius Duschek

Hi, I am Claudius.

I graduated in computer science (internationally comparable with Master of Science) and have been programming since the last millennium.

I have been using the Unity game engine now for 10 years in part-time game development (mobile games and apps, PC games for trade fairs)

After 16 years I decided to quit my job as CTO of a group of companies to dedicate myself entirely to game development – where my passion lies.

Now I work full-time on the development of Guild of Dragons.

I play the piano/keyboard since the age of 10 and compose my own music. Therefore every music in the game will be an original soundtrack by me.

During my studies, I created and sold the first interactive learning software for private pilots in Austria with a fellow student. After that, I created and deployed an interactive pilot and airport briefing system for a major airline as the initial experience in building enterprise-level software. 

Over the years, I have gained a lot of additional knowledge through side jobs in graphic and web design, print publishing, and working with auto-stereoscopic 3D displays.

I have 13 years of experience as a private pilot and glider pilot and love science fiction, LitRPG books, and swimming.

PLEASE STAY IN TOUCH!
We would be happy to make the best possible game together with you.

Thank you for your support!

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